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Glista

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Glista last won the day on March 8

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About Glista

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  • Birthday 05/20/2001

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  1. I propose to add to server new equipment for humans, Water GUN, its cso mod based weapon
  2. Name: GlistaAge: 18Cs 1.6 On Steam: NoHours (link GT): Gametracker https://www.gametracker.com/server_info/89.34.25.75:27015/top_players/?query=GlistaActivity TeamSpeak (required): I am active on teamspeakthe current level: AdministratorGrade desired: Godkey word ?: [CLICK; x Boss]
  3. Pro, active player
  4. Glista

    Cerere Up isz

    Pro, try to be more active if u can
  5. Nick Glista Ora boostului: 18:09
  6. List of good old school maps that you could add to server, players would love it! https://maps.cs-bg.info/maps/cs/333/ zm_toxic_house https://maps.cs-bg.info/maps/cs/570/ zm_ice_attack2 - I think server has this map but its bugged when admins give vote for it, it says it couldnt be found https://maps.cs-bg.info/maps/cs/562/ zm_vendetta https://maps.cs-bg.info/maps/cs/578/ zm_toxic_house2- Legendary map https://maps.cs-bg.info/maps/cs/3120/ zm_five
  7. Name: GlistaAge: 18Cs 1.6 On Steam: NoHours (link GT): https://www.gametracker.com/player/Glista/89.34.25.75:27015/ Im top 2 player on this server with 47 hours with score of 4091, while Rampage has 100+ hours with score of 5000Activity TeamSpeak (required): I'll start my activity on teamspeak from now onthe current level: HelperGrade desired: Administrator/Moderator or Semi God.. Whatever the owner Decideskey word ?: I have trouble finding key words but i think it is [zmxbest].
  8. Add New Weapon for Human Thunder or Gold AWP What does it do?: Around 300-400 damage to body (somewhere in there), 1500 damage to the head. Makes a thunder noise and thunder hits the person when headshotted. It basically servers as a 2 shot headshot to most zombies, good for points too. here you go. It's the Golden AWP, but It works as you wish. However this makes noobs rage. damage is located in fw_TakeDamage, Keep inmind that It works with headshot detection, walls won't block the damage. #include <amxmodx> #include <cstrike> #include <engine> #include <fakemeta> #include <hamsandwich> #include <zombieplague> #include <fun> // Plug info. #define PLUG_VERSION "1.0" #define PLUG_AUTH "H.RED.ZONE" #define is_valid_player(%1) (1 <= %1 <= 32) // Items Cost const GoldenAWP_weapon_cost = 30 // Cost //---------------- new g_iItemID, g_msgCurWeapon new bullets[ 33 ] new g_HasGoldenAWPWeapon[33], g_CurrentWeapon[33] // Cvars new cvar_enable, cvar_oneround, cvar_dmgmultiplier, cvar_goldbullets, cvar_uclip // Offsets const m_pPlayer = 41 const m_flNextPrimaryAttack = 46 const m_flNextSecondaryAttack = 47 const m_flTimeWeaponIdle = 48 // Sprite new m_spriteTexture new Thunder new g_iMaxPlayers; new const thunder_sound[] = "ambience/thunder_clap.wav"; public plugin_init() { //Register the Plugin register_plugin("[ZP] Extra Item: GoldenAWP", "1.0", "H.RED.ZONE") //Cvars cvar_enable = register_cvar("zp_GoldenAWP_enable", "1") cvar_oneround = register_cvar("zp_GoldenAWP_oneround", "1") cvar_goldbullets = register_cvar("zp_GoldenAWP_gold_bullets", "1") cvar_uclip = register_cvar("zp_GoldenAWP_unlimited_clip", "1") cvar_dmgmultiplier = register_cvar("zp_GoldenAWP_dmg_multiplier", "2") //Register Zombie Plague extra item g_iItemID = zp_register_extra_item("Super AWP", GoldenAWP_weapon_cost, ZP_TEAM_HUMAN) //Hamsandwich RegisterHam(Ham_Spawn, "player", "fw_PlayerSpawn_Post", 1) RegisterHam(Ham_Killed, "player", "fw_PlayerKilled") RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") //Message ID g_msgCurWeapon = get_user_msgid("CurWeapon") g_iMaxPlayers = get_maxplayers(); //Events register_event("CurWeapon", "event_CurWeapon", "b", "1=1") //Messages register_message(get_user_msgid("DeathMsg"), "message_DeathMsg") } public plugin_precache() { // Hamsandwich Forwards RegisterHam(Ham_TakeDamage, "player", "fw_TakeDamage") precache_sound( thunder_sound ); // Models precache_model("models/zombie_plague/v_awp_gg.mdl") Thunder = precache_model("sprites/light_effect.spr"); } public event_CurWeapon(id) { // Not Alive if (!is_user_alive(id)) return PLUGIN_CONTINUE // Store weapon g_CurrentWeapon[id] = read_data(2) // Check if(zp_get_user_zombie(id) || zp_get_user_survivor(id)) return PLUGIN_CONTINUE // Has GoldenAWP if(!g_HasGoldenAWPWeapon[id] || g_CurrentWeapon[id] != CSW_AWP) return PLUGIN_CONTINUE entity_set_string(id, EV_SZ_viewmodel, "models/zombie_plague/v_awp_gg.mdl") return PLUGIN_CONTINUE } public message_DeathMsg(msg_id, msg_dest, id) { static szTruncatedWeapon[33], iAttacker, iVictim // Get truncated weapon get_msg_arg_string(4, szTruncatedWeapon, charsmax(szTruncatedWeapon)) // Get attacker and victim iAttacker = get_msg_arg_int(1) iVictim = get_msg_arg_int(2) // Non-player if(!is_user_connected(iAttacker) || iAttacker == iVictim) return PLUGIN_CONTINUE return PLUGIN_CONTINUE } public client_putinserver(id) { g_HasGoldenAWPWeapon[id] = false } public client_disconnect(id) { g_HasGoldenAWPWeapon[id] = false } public fw_PlayerSpawn_Post(id) { // Remove Weapon if(get_pcvar_num(cvar_oneround) || !get_pcvar_num(cvar_enable)) { if(g_HasGoldenAWPWeapon[id]) { g_HasGoldenAWPWeapon[id] = false; ham_strip_weapon(id, "weapon_awp") } } } public fw_PlayerKilled(victim, attacker, shouldgib) { if(!is_user_connected(attacker) || !is_user_connected(victim) || attacker == victim || !attacker) return HAM_IGNORED // Victim has a GoldenAWP if(g_HasGoldenAWPWeapon[victim]) { client_print(victim, print_center, "[Golden] Power") g_HasGoldenAWPWeapon[victim] = false } // Attacker has a GoldenAWP if(g_HasGoldenAWPWeapon[attacker] && g_CurrentWeapon[attacker] == CSW_AWP) { // Get Victim's Origin, Give AP cvar status and AP cvar amount // get target's origin new vorigin[ 3 ], pos[ 3 ] get_user_origin( victim, vorigin ) // modify origins vorigin[ 2 ] -= 26 pos[ 0 ] = vorigin[ 0 ] + 150 pos[ 1 ] = vorigin[ 1 ] + 150 pos[ 2 ] = vorigin[ 2 ] + 800 // create lightning bolt Do_Thunder(pos,vorigin) } return HAM_IGNORED } stock ham_strip_weapon(id, weapon[]) { if(!equal(weapon,"weapon_",7)) return 0 new wId = get_weaponid(weapon) if(!wId) return 0 new wEnt while((wEnt = find_ent_by_class(wEnt, weapon)) && entity_get_edict(wEnt, EV_ENT_owner) != id) {} if(!wEnt) return 0 if(get_user_weapon(id) == wId) ExecuteHamB(Ham_Weapon_RetireWeapon,wEnt); if(!ExecuteHamB(Ham_RemovePlayerItem,id,wEnt)) return 0 ExecuteHamB(Ham_Item_Kill, wEnt) entity_set_int(id, EV_INT_weapons, entity_get_int(id, EV_INT_weapons) & ~(1<<wId)) return 1 } public fw_TakeDamage(victim, inflictor, attacker, Float:damage){ const m_LastHitGroup = 75; //const m_LastHitGroup = 75 if ( is_valid_player( attacker ) && get_user_weapon(attacker) == CSW_AWP && g_HasGoldenAWPWeapon[attacker] ) { if(is_user_connected(victim)) { if (get_pdata_int( victim , m_LastHitGroup ) == HIT_HEAD) { SetHamParamFloat(4, 1000.0) //get target's origin new vorigin[ 3 ], pos[ 3 ] get_user_origin( victim, vorigin ) // modify origins vorigin[ 2 ] -= 26 pos[ 0 ] = vorigin[ 0 ] + 150 pos[ 1 ] = vorigin[ 1 ] + 150 pos[ 2 ] = vorigin[ 2 ] + 800 // create lightning bolt Do_Thunder(pos,vorigin) } else { SetHamParamFloat(4, 350.0) } } } } public zp_user_infected_post(id) { // Has a Golden Weapon if(g_HasGoldenAWPWeapon[id]) g_HasGoldenAWPWeapon[id] = false } public zp_user_humanized_post(id) { // Has a Golden Weapon if(g_HasGoldenAWPWeapon[id]) g_HasGoldenAWPWeapon[id] = false; } stock ham_give_weapon(id, weapon[]) { if(!equal(weapon,"weapon_",7)) return 0 new wEnt = create_entity(weapon) if(!is_valid_ent(wEnt)) return 0 entity_set_int(wEnt, EV_INT_spawnflags, SF_NORESPAWN) DispatchSpawn(wEnt) if(!ExecuteHamB(Ham_AddPlayerItem,id,wEnt)) { if(is_valid_ent(wEnt)) entity_set_int(wEnt, EV_INT_flags, entity_get_int(wEnt, EV_INT_flags) | FL_KILLME) return 0 } ExecuteHamB(Ham_Item_AttachToPlayer,wEnt,id) return 1 } public zp_extra_item_selected(id, item) { // GoldenAWP Weapon if (item == g_iItemID) { // Var's g_HasGoldenAWPWeapon[id] = true // AWP ham_give_weapon(id, "weapon_awp") cs_set_user_bpammo(id, CSW_AWP, 30) // Updating Models static iAwpID iAwpID = find_ent_by_owner(-1, "weapon_awp", id) ExecuteHamB(Ham_Item_Deploy, iAwpID) engclient_cmd(id, "weapon_awp") emessage_begin(MSG_ONE, g_msgCurWeapon, _, id) ewrite_byte(1) // active ewrite_byte(CSW_AWP) // weapon ewrite_byte(cs_get_weapon_ammo(iAwpID)) // clip emessage_end() } } public make_tracer(id) { if (get_pcvar_num(cvar_goldbullets)) { new clip,ammo new wpnid = get_user_weapon(id,clip,ammo) new pteam[16] get_user_team(id, pteam, 15) if ((bullets[id] > clip) && (wpnid == CSW_AWP) && g_HasGoldenAWPWeapon[id]) { new vec1[3], vec2[3] get_user_origin(id, vec1, 1) // origin; your camera point. get_user_origin(id, vec2, 4) // termina; where your bullet goes (4 is cs-only) //BEAMENTPOINTS message_begin( MSG_BROADCAST,SVC_TEMPENTITY) write_byte (0) //TE_BEAMENTPOINTS 0 write_coord(vec1[0]) write_coord(vec1[1]) write_coord(vec1[2]) write_coord(vec2[0]) write_coord(vec2[1]) write_coord(vec2[2]) write_short( m_spriteTexture ) write_byte(1) // framestart write_byte(5) // framerate write_byte(2) // life write_byte(10) // width write_byte(0) // noise write_byte( 255 ) // r, g, b write_byte( 215 ) // r, g, b write_byte( 0 ) // r, g, b write_byte(200) // brightness write_byte(150) // speed message_end() } bullets[id] = clip } } public checkWeapon(id) { new plrClip, plrAmmo, plrWeap[32] new plrWeapId plrWeapId = get_user_weapon(id, plrClip , plrAmmo) if (plrWeapId == CSW_AWP && g_HasGoldenAWPWeapon[id]) { return PLUGIN_CONTINUE } if (plrClip == 0 && get_pcvar_num(cvar_uclip)) { // If the user is out of ammo.. get_weaponname(plrWeapId, plrWeap, 31) // Get the name of their weapon ham_give_weapon(id, plrWeap) engclient_cmd(id, plrWeap) engclient_cmd(id, plrWeap) engclient_cmd(id, plrWeap) } return PLUGIN_HANDLED } Do_Thunder( start[ 3 ], end[ 3 ] ) { message_begin( MSG_BROADCAST, SVC_TEMPENTITY ); write_byte( TE_BEAMPOINTS ); write_coord( start[ 0 ] ); write_coord( start[ 1 ] ); write_coord( start[ 2 ] ); write_coord( end[ 0 ] ); write_coord( end[ 1 ] ); write_coord( end[ 2 ] ); write_short( Thunder ); write_byte( 1 ); write_byte( 5 ); write_byte( 7 ); write_byte( 20 ); write_byte( 30 ); write_byte( 200 ); write_byte( 200 ); write_byte( 200 ); write_byte( 200 ); write_byte( 200 ); message_end(); message_begin( MSG_PVS, SVC_TEMPENTITY, end ); write_byte( TE_SPARKS ); write_coord( end[ 0 ] ); write_coord( end[ 1 ]); write_coord( end[ 2 ] ); message_end(); emit_sound( 0 ,CHAN_ITEM, thunder_sound, 1.0, ATTN_NORM, 0, PITCH_NORM ); } /* AMXX-Studio Notes - DO NOT MODIFY BELOW HERE *{\\ rtf1\\ ansi\\ deff0{\\ fonttbl{\\ f0\\ fnil Tahoma;}}\n\\ viewkind4\\ uc1\\ pard\\ lang1034\\ f0\\ fs16 \n\\ par } */
  9. I think zombies are really unbalanced, and new players have really big difficulties to play vs experienced players who are lvl 8+ because humans are fast and other stuff I suggest adding new items for Zombies like Strip Bomb - Removes Players Armor Knife Blink once (blinks to player when zombie is near Human) And fix buying HP as zombie, can be bought only 1 time
  10. Add mod for grenades, like trip laser grenade or activation on impact
  11. 1 . Nick : Glista 2 . Hours played (link with gametracker) : https://www.gametracker.com/server_info/89.34.25.75:27015/top_players/?query=Glista 3 . How long have you been playing on the server : 2 days 4 . Age : 18 5 . Why do you want to be a helper? : I want to help upgrading this server because i really like it and im enjoying it, even though im not Romanian i really would like to help Administration and other Staff members to improve server. 6 . Do you own Golmember (VIP)? Yes 7 . Have you read the REGULATION ? ( keyword ) : I did read the REGULATION but i dont understand where is the keyword, i guess this is it. CLicK;x @ ZmX
  12. Nick Glista Ora boostului: 16:20

Despre Noi

Suntem o comunitate cu domeniul NewMoon din 2018 dar cu o echipa Administrativă formată în anul 2012. Scopul nostru este să va readucem plăcerea de a va distra și de a întemeia noi prietenii.

 

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